

The Narrator's assumption of what the player would say to their friends about the ending means that he's aware of misspellings that are seen around social media from multiple people, even including the "XD" laughing emote, even though he doesn't imitate any laughter.This is the only ending where the Narrator barricades a room, and everything else is still normal.This is more of a gag than an ending, since the player is still able to move on with the story.This is the only ending where the player has to wait in a room.

While the Narrator makes many claims about what the Broom Closet is saying to Stanley, the Broom Closet at no point makes an audible sound throughout the entire exchange.The stickers placed onto the bucket while inside of the Broom Closet will persist even through restarts of the game.If Stanley reenters the room after a restart, The Narrator will lament having no more stickers left to give. The Broom Closet eventually gives Stanley the 'silent treatment', and the Narrator encourages Stanley to move on. First a Sticker saying "Property of Stanley" and another with a picture of a bucket. Over the course of this dialogue, the narrator puts stickers onto Stanley's bucket marking it as his- so that the Broom Closet may not take it.

If Stanley is holding The Bucket, The Narrator proceeds with a long monologue in which he describes the Broom Closet making upsetting comments directed at Stanley and attempting to convince him to leave behind his Bucket - as it would be better suited to a Broom Closet.Įventually this devolves into personal attacks towards the nature of Stanley's friendship with the bucket- accusing him of being able to imprint upon any object in his path and not being a real friend. If Stanley goes back in the Broom Closet after the game resets, the Narrator will get even more frustrated and give up completely, remaining silent no matter how long the player stays in the closet.Īfter the game resets a third time, the Broom Closet will be boarded up, preventing access. He will remain silent until the player enters the staircase, in which the game will continue like normal. He suggests another, non-human player take control instead. If Stanley reenters the Broom Closet, the Narrator will comment "You too?" and become exasperated at humanity's apparent stupidity. When Stanley leaves the Broom Closet, The Narrator welcomes the supposed second player, and comments that they could not play as badly as the player that came before them. He will then wait silently until the Broom Closet is exited. He calls out to any nearby people to remove the player's dead body from the computer and suggest a second player take their place. He will get frustrated, making fun of Stanley.Įventually, The Narrator comes to the conclusion that the player (not Stanley) is dead, which would explain why they would be standing in the closet rather than exploring the office as intended. The Narrator will finally stop narrating and outright question why Stanley is still in the closet for seemingly no reason. If Stanley remains inside, The Narrator will again remind him that there is nothing to do and no reason to still be inside it.

The Narrator will state that Stanley entered the Broom Closet, but because there is nothing inside it he left. After the leaving the Meeting Room, open and enter the Broom Closet. At the 2 doors, pick the one on the left.
